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00338_Bitmap_river-1
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2001-03-05
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2KB
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51 lines
on EnterFrame
repeat with i = 20 to 35
set the visible of sprite (i) = 1
end repeat
set the visible of sprite 35 = 0
updatestage
preLoad 344
on ExitFrame
global gThisBtn
go the frame
if the mouseUp then
repeat with i = 20 to 29
set the puppet of sprite (i) = 1
end repeat
if rollOver(1) then
--unrollover all btns
set the member of sprite 20 to member 101 of castLib "Interface Buttons.cst"
set the member of sprite 21 to member 104 of castLib "Interface Buttons.cst"
set the member of sprite 22 to member 107 of castLib "Interface Buttons.cst"
set the member of sprite 23 to member 110 of castLib "Interface Buttons.cst"
set the member of sprite 25 to member 118 of castLib "Interface Buttons.cst"
set the member of sprite 26 to member 121 of castLib "Interface Buttons.cst"
set the member of sprite 27 to member 124 of castLib "Interface Buttons.cst"
set the member of sprite 28 to member 127 of castLib "Interface Buttons.cst"
set the member of sprite 29 to member 130 of castLib "Interface Buttons.cst"
set the member of sprite 35 to member 133 of castLib "Interface Buttons.cst"
-- abort
end if
if rollOver(20) then set the castnum of sprite 20 to member 100 of castLib "Interface Buttons.cst"
if rollOver(21) then set the castnum of sprite 21 to member 103 of castLib "Interface Buttons.cst"
if rollOver(22) then set the castnum of sprite 22 to member 106 of castLib "Interface Buttons.cst"
if rollOver(23) then set the castnum of sprite 23 to member 109 of castLib "Interface Buttons.cst"
if rollOver(25) then set the castnum of sprite 25 to member 117 of castLib "Interface Buttons.cst"
if rollOver(26) then set the castnum of sprite 26 to member 120 of castLib "Interface Buttons.cst"
if rollOver(27) then set the castnum of sprite 27 to member 123 of castLib "Interface Buttons.cst"
if rollOver(28) then set the castnum of sprite 28 to member 126 of castLib "Interface Buttons.cst"
if rollOver(29) then set the castnum of sprite 29 to member 129 of castLib "Interface Buttons.cst"
if rollOver(35) then set the castnum of sprite 35 to member 132 of castLib "Interface Buttons.cst"
end if
updatestage
end